the effectiveness, and benefits, of integrating artificial intelligence into vehicles?
using artificial intelligence in video games like oculus rift?
advancing the technology and expanding the uses of an oculus rift?
part 4
Computer Engineering
hacking
Design
Robotics
3D Modeling
Artificial intelligence
motion sickness
usa
self driving cars
part 5
Ajoudani, Arash, et al. "Progress and Prospects of the human–robot Collaboration." Autonomous Robots, vol. 42, no. 5, 2018, pp. 957-975.
Bringsjord, Selmer, and Atriya Sen. "On Creative Self-Driving Cars: Hire the Computational Logicians, Fast." Applied Artificial Intelligence, vol. 30, no. 8, 2016, pp. 758-786.
Henshall, Gareth I., William J. Teahan, and Llyr A. Cenydd. "Virtual reality’s Effect on Parameter Optimisation for Crowd-Sourced Procedural Animation." The Visual Computer, vol. 34, no. 9, 2018, pp. 1255-1268.
Marks, Stefan. "Immersive Visualisation of 3-Dimensional Spiking Neural Networks." Evolving Systems, vol. 8, no. 3, 2017, pp. 193-201.
Richert, Anja, et al. "Anthropomorphism in Social Robotics: Empirical Results on human–robot Interaction in Hybrid Production Workplaces." Ai & Society, vol. 33, no. 3, 2018, pp. 413-424.









