hey yall
artificial intelligence + neural networking = awesome
.... my presenting skills = not as awesome
1. "talk slower" - anon
what seemed to be my biggest issue within my presentation was how fast i spoke. multiple people (if not the entire class) commented on it. i suppose i was nervous, or just eager to communicate the information to you guys. but if im being honest, i did begin to rush once zack gave me the warning. i think the best way for me to improve, for future presentations, is time myself better so that way ill know where im supposed to be as i present and wont need to worry about exceeding the time limit.
ending it on zack's lovely subtle hint
"You’re talking a biiiiiit fast, fyi." - Sir Zack
2. How can we advance neural networking, and thus its reliability, as it is being integrated into more modern age technology?
3. here's a bunch of cites
Honavar, V. and Uhr, L. (1994) (Ed). Artificial Intelligence and Neural Networks: Steps Toward Principled Integration. New York, NY: Academic Press.
(keywords: stumbled upon this as i researched my prof)
Marks, S. (2017). Immersive visualisation of 3-dimensional spiking neural networks. Evolving Systems, 8(3), 193-201. doi:10.1007/s12530-016-9170-8
(keywords:Artificial intelligence, oculus rift, technology, engineering, virtual reality)
Parekh, R., Yang, J., & Honavar, V. (2000). Constructive neural-network learning algorithms for pattern classification. IEEE Transactions on Neural Networks, 11(2), 436-451. doi:10.1109/72.839013
(keywords: Neural networking, artificial intelligence, honavar, patterns, computer engineering)
Galily, M., Roudsari, F., & Sadri, M. (2005). Application of computational intelligence (fuzzy logic, neural networks and evolutionary programming) to active networking technology. Fuzzy Systems and Knowledge Discovery, Pt 1, Proceedings, 3613, 900-909.
Müller, M., Casser, V., Lahoud, J., Smith, N., & Ghanem, B. (2018;2017;). Sim4CV: A photo-realistic simulator for computer vision applications. International Journal of Computer Vision, 126(9), 902-919. doi:10.1007/s11263-018-1073-7
(keywords: artificial intelligence + neural networking + technology + gaming)
Hager, G., Bryant, R., Horvitz, E., Mataric, M., and Honavar, V. (2017). Advances in Artificial Intelligence Require Progress Across all of Computer Science. A white paper prepared for the Computing Community Consortium Committee of the Computing Research Association
Vourvopoulos, A., Bermudez i Badia, S., & Liarokapis, F. (2017). EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction. The Visual Computer, 33(4), 533-546. doi:10.1007/s00371-016-1304-2
(keywords:artificial intelligence + neural networking + technology + gaming + reliability)



















